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The lack of waypoints was my main concern, as you’re usually just offered hints through dialogue or required to observe the surroundings. All while feeling obliged to collect every single thing I saw. Sometimes it was clear where I needed to go, sometimes I had no idea and just ran around, but mostly I was finding the platform-heavy exploring to be too frequent Rails to grind, swings to grab, distances to hover over.
![psychonauts game psychonauts game](https://www.gamerspack.com/wp-content/uploads/2020/07/Psychonauts_2-Screenshots-02.jpg)
While the Brain levels are incredibly linear and somewhat easy to figure out where you need to go, the open-world areas had me discovering a newfound frustration for platforming.
![psychonauts game psychonauts game](https://images.purexbox.com/b7047cec3ad22/1280x720.jpg)
But these are only available within the HQ. The closest way I felt to being guided was having to explore the entire area as best as I could just to find vent networks to unlock those as fast travel points. Other open-areas have different stylized maps that make using them feel incredibly forgettable and not at all practical. It lacks any form of interactivity and is styled after a visitor’s map featuring small, thin text with no zoom feature. When you first get to the Psychonauts HQ, one of the pages of the journal contains a complicated and not-at-all-helpful map. Welcome to the Motherlobe, Get Pleasantly Lost
#PSYCHONAUTS GAME UPGRADE#
Then you’re introduced to ways to upgrade, currency to collect, and a crafting machine to upgrade Raz. To make things even more complicated, when you leave the Brain you’re in and reach the headquarters, you’re given a journal that walks you through every single page. Anyway, I’ll complain about waypoints some more shortly. It turns out, the item I needed to interact with in order to climb a ledge wasn’t indicated and because I was overwhelmed by lore, I’d forgotten a majority of my psychic abilities.
#PSYCHONAUTS GAME HOW TO#
However, a fraction into the starting Brain level and I spent near enough 5-minutes struggling to figure out how to advance. Usually, I’m comfortable with being steadily introduced to these elements, but it felt like there was a constant barrage of information through bubble prompts that made it too complicated to keep on top of everything.Įventually, the different inputs for gameplay start to feel familiar and soon enough, I’m feeling like a Psychonauts legend. While I was introduced to the game’s main mechanics -being guided through jumping, double jumping, and using my different abilities- I was also being introduced to collectibles, lore, and the current story.
![psychonauts game psychonauts game](https://lutris.net/media/games/icons/1200x630bb_83QSg5q.png)
Tutorial Troubles Psychonauts 2įor me, the tutorial portion for Psychonauts 2 felt like too much being crammed into such a small portion of the game which was not wonderful for accessibility. There’s a good deal of features scattered throughout different areas, including the dedicated assist section. If you want to know more about what’s in there you can check out our menu deep dive where we look at what Psychonauts 2 accessibility features are available there. What’s featured in this area just scrapes what’s available in the main settings area. There’s also a brightness slider and an option to increase the font legibility by using a less stylised font. Subtitles are also in this section with the option to enable bigger subtitles which I’ll get into more shortly. From here you’ll be able to adjust the text language, and you can use your chosen language to pair up with the localized navigation sign UI that changes the in-game signs. Starting up, you’re introduced to an accessibility-focused menu that’s titled, “Assist Features”. Don’t worry, those aren’t spoilers, it’s explained in the first section of the game. But there’s a mole within the company and a danger on the horizon.
#PSYCHONAUTS GAME SERIES#
You play as Raz who finally gets into the organization known as the Psychonauts, a series of beings that can enter people’s minds and fiddle around with things, as Raz soon finds out. To delve into what the game is about, it carries on instantly after Psychonauts in the Rhombus of Ruin that released in 2017 and features a lengthy cutscene to bring you up to speed. Now the game is finally here, we’re excited to get into how the accessibility features feel in play.
![psychonauts game psychonauts game](https://www.apunkagames.biz/wp-content/uploads/2018/05/Psychonauts-screenshot-3.jpg)
The game was also a trending topic a few months ago after a tweet from the developer where people caught wind of the already announced invincibility mode, bringing more accessibility discourse to the forefront. Double Fine has been talking about Psychonauts 2 and its accessibility for a while now, going as far back to Global Accessibility Awareness Day earlier this year.
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